// d3server.cfg
set si_name "^3Sickhouse ^2DOOM3 ^3server" // server name
set si_gametype "deathmatch" // deathmatch/tourney/team dm/last man
set si_fragLimit "15"
set si_timeLimit "15"
set si_pure "0"
set si_spectators "1" // allow spectators
set si_teamDamage "0"
set si_warmup "1"
set g_countDown "10"
set si_usePass "0" // enable server password
set g_password "" // server password
set g_balanceTDM "0" // autobalance teams on join
set g_spectatorChat "1" // allow spectator chat
// set logfile "1" // record serverlog (futtig info!)
set net_clientServerTimeout "40" // default=40
set net_LANServer "1" // If set to 1, non lan address will not be able to join
// set net_master0 "idnet.ua-corp.com:27650"
set net_serverAllowServerMod "0"
set net_serverReloadEngine "0" // 1 reloads server engine upon map start
set net_serverRemoteConsolePassword "" // rcon password
set net_serverMaxClientRate "16000" // tweak this for internet games
set net_serverSnapshotDelay "50" // default=50
// Map cycle
// game/mp/d3dm1 "Tomiko Reactor"
// game/mp/d3dm2 "Delta Lab"
// game/mp/d3dm3 "Frag Chamber"
// game/mp/d3dm4 "The Edge 2"
// game/mp/d3dm5 "Lights Out"
seta si_map "game/mp/d3dm4" //starting map
seta g_mapCycle "mapcycle.scriptconfig"
spawnserver // this MUST be the last line.
// End of d3server.cfg
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