Potential fix in "g_combat.c" function "G_Damage": Lower knockback


	if ( dflags & DAMAGE_NO_KNOCKBACK ) {
		knockback = 0;
	}

	// Don Hakon: Spawn Protection
	if ( g_SbSpawnProtect.integer > 0 ) {
		if ( client && (targ->s.eFlags & EF_PROTECTED) ) {
			knockback *= 0.5;
		}
	}
	// End

	// figure momentum add, even if the damage won't be taken
	if ( knockback && targ->client ) {

